Pixar got its start in 1974 when the New York Institute of Technology’s (NYIT) founder, Alexander Schure, who was also the owner of a traditional animation studio, established the Computer Graphics Lab (CGL), recruited computer scientists who shared his ambitions about creating the world’s first computer-animated film. Edwin Catmull and Malcolm Blanchard were the first to be hired and were soon joined by Alvy Ray Smith and David DiFrancesco some months later, which were the four original members of the Computer Graphics Lab, located in a converted two-story garage acquired from the former Vanderbilt-Whitney estate. Schure kept pouring money into the computer graphics lab, an estimated $15 million, giving the group everything they desired and driving NYIT into serious financial troubles. Eventually, the group realized they needed to work in a real film studio in order to reach their goal. Francis Ford Coppola then invited Smith to his house for a three-day media conference, where Coppola and George Lucas shared their visions for the future of digital moviemaking.
What is an animation?
The animation is a series of images, each slightly different from the last, shown in sequence. When they are shown fast enough, we stop seeing the individual images and instead see an illusion of motion. There are many ways to create individual images including hand drawings and photographs of objects. Pixar makes their images with virtual 3D models and sets.
What is an animation?
Animation is a series of images, each slightly different from the last, shown in sequence. When they are shown fast enough, we stop seeing the individual images and instead see an illusion of motion. There are many ways to create the individual images including hand drawings and photographs of objects. Pixar makes their images with virtual 3D models and sets.
The Science Behind Pixar
The Science Behind Pixar is a travelling exhibition that first opened on June 28, 2015, at the Museum of Science in Boston, Massachusetts. It was developed by the Museum of Science in collaboration with Pixar. The exhibit features forty interactive elements that explain the production pipeline at Pixar. They are divided into eight sections, each demonstrating a step in the filmmaking process: Modeling, Rigging, Surfaces, Sets & Cameras, Animation, Simulation, Lighting, and Rendering. Before visitors enter the exhibit, they watch a short video at an introductory theater showing Mr. Ray from Finding Nemo and Roz from Monsters, Inc..
The exhibition closed on January 10, 2016 and was moved to the Franklin Institute in Philadelphia, Pennsylvania where it ran from March 12 to September 5. Afterwards, it moved to the California Science Center in Los Angeles, California and was open from October 15, 2016 to April 9, 2017. It made another stop at the Science Museum of Minnesota in St. Paul, Minnesota from May 27 through September 4, 2017.